Palette-reactive 3D scenes
A gallery of three.js heroes for building the wildest premium pages — aurora, waves, a glowing orb, a synthwave grid and more. Every scene is PALETTE-REACTIVE: it reads your brand's colours at runtime, so the same scene renders in each shop's own palette. One shared renderer, WebGL2 / reduced-motion / saveData-gated, lazy-loaded — three.js never lands in a first-load bundle.
9 scenes
Hover to play
Each preview is rendered in a different brand palette to show how the scene adopts your colours. Pick one in /admin/three-d, or drop it behind any design's hero.
Butterflies
Neworganic · metamorphosisAn instanced flock of palette-tinted butterflies — procedural wings, flap-and-glide flight, scattering from the pointer. The FABLE flagship hero.
scene: "butterflies"Aurora
premium · dark-luxeFull-screen GLSL aurora — flowing, mouse-reactive ribbons of light. The flagship premium dark-luxe hero.
scene: "aurora"Waves
NeworganicA full-bleed plane of flowing noise dunes, palette-graded trough→crest with a fresnel sheen. Calm and organic.
scene: "waves"Orb
Newcore · AIA glowing, gently-pulsing core sphere wrapped in a halo of orbiting points. Reads as a product / AI core.
scene: "orb"Grid-flow
Newretro-futureA glowing perspective grid floor + faint ceiling flowing to a horizon. Retro-future synthwave energy.
scene: "gridflow"Morphing blob
organic · SaaSAn organic gradient form that undulates with layered noise. Trendy, friendly modern-SaaS look.
scene: "blob"Particle field
tech · dataA field of floating dots that drift and react to the cursor. Technical, data / AI atmosphere.
scene: "particles"Low-poly / wireframe
structured · techA geometric wireframe in perspective. Structured, engineered, blueprint-like.
scene: "wireframe"Floating geometry
elegantGlassy, slowly-rotating shapes. Elegant and brand-neutral — safe on any site.
scene: "floating-geometry"How it works
One contract, brand-reactive by construction
A scene is a small module (mount / update / render / dispose) that receives your 6-colour brand palette. The shared Live Canvas owns the single WebGL context + frame loop and gates on device + motion preferences. Add a scene = one module + one registry entry — and it instantly works in every shop's palette.